141 research outputs found

    Procedural Cloudscapes

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    International audienceWe present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically-based simulation, we compute the movement of clouds using key-frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field

    Complex skeletal implicit surfaces

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    Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hierarchichal modeling system with an automatic levels of detail management for a simpler modeling with an accelerated rendering. We manage levels of detail with smooth transitions and tree optimizations speeding up visualization by an order of magnitude, which allows an interactive editing of the shapes

    Desertscape Simulation

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    International audienceWe present an interactive aeolian simulation to author hot desert scenery. Wind is an important erosion agent in deserts which, despite its importance, has been neglected in computer graphics. Our framework overcomes this and allows generating a variety of sand dunes, including barchans, longitudinal and anchored dunes, and simulates abrasion which erodes bedrock and sculpts complex landforms. Given an input time varying high altitude wind field, we compute the wind field at the surface of the terrain according to the relief, and simulate the transport of sand blown by the wind. The user can interactively model complex desert landscapes, and control their evolution throughout time either by using a varietyof interactive brushes or by prescribing events along a user-defined time-line

    StyleDEM: a Versatile Model for Authoring Terrains

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    Many terrain modelling methods have been proposed for the past decades, providing efficient and often interactive authoring tools. However, they generally do not include any notion of style, which is a critical aspect for designers in the entertainment industry. We introduce StyleDEM, a new generative adversarial network method for terrain synthesis and authoring, with a versatile toolbox of authoring methods with style. This method starts from an input sketch or an existing terrain. It outputs a terrain with features that can be authored using interactive brushes and enhanced with additional tools such as style manipulation or super-resolution. The strength of our approach resides in the versatility and interoperability of the toolbox

    Environmental Objects for Authoring Procedural Scenes

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    International audienceWe propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce environmental objects that extend an input object geometry with a set of procedural effects that defines how the object reacts to the environment, and by a set of scalar fields that defines the influence of the object over of the environment. The user controls the scene by modifying environmental variables, such as temperature or humidity fields. The scene definition is hierarchical: objects can be grouped and their behaviours can be set at each level of the hierarchy. Our per object definition allows us to optimize and accelerate the effects computation, which also enables us to generate large scenes with many geometric details at a very high level of detail. In our implementation, a complex urban scene of 10 000 m², represented with details of less than 1 cm, can be locally modified and entirely regenerated in a few seconds

    Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion

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    International audienceAt large scale, landscapes result from the combination of two major processes: tectonics which generate the main relief through crust uplift, and weather which accounts for erosion. This paper presents the first method in computer graphics that combines uplift and hydraulic erosion to generate visually plausible terrains. Given a user-painted uplift map, we generate a stream graph over the entire domain embedding elevation information and stream flow. Our approach relies on the stream power equation introduced in geology for hydraulic erosion. By combining crust uplift and stream power erosion we generate large realistic terrains at a low computational cost. Finally, we convert this graph into a digital elevation model by blending landform feature kernels whose parameters are derived from the information in the graph. Our method gives high-level control over the large scale dendritic structures of the resulting river networks, watersheds, and mountains ridges

    Modélisation de terrains par primitives

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    National audienceNous proposons un modèle de terrain hiérarchique et compact permettant de représenter des scènes complexes. Ce modèle de représentation s'inspire des surfaces implicites à squelettes et définit une fonction d'élévation sous la forme d'un arbre de construction. Les feuilles sont des primitives décrivant des morceaux de terrains à différentes échelles (montagnes, fleuves, ...) et les noeuds internes sont des opérateurs de combinaison. L'élévation d'un point est calculée en traversant la structure d'arbre et en combinant les contributions de chaque primitive. La définition des feuilles et des opérateurs garantit que la fonction d'élévation résultante est Lipschitzienne, ce qui permet d'accélérer les calculs de visualisation en utilisant un algorithme de sphere tracing. Mots Clés : modélisation de terrains, phénomènes naturels, modélisation procédurale, surface implicite We propose a compact hierarchical procedural model that combines feature-based primitives to create complex continuous terrains. Our model is inspired by skeletal implicit surfaces and defines the terrain elevation by using a construction tree whose leaves are primitives describing terrain fragments, and whose inner nodes include operations that combine its sub-trees. The elevation of a point is evaluated by traversing the tree and by combining the contributions of each primitive. The definition of both leaves and operators guarantees that the resulting elevation function is Lipschitz which enables us to speed up sphere tracing and surface adaptive tesselation algorithms

    Procedural Texture Extrapolation

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    We introduce a new texture basis function which generalizes noise models and can handle various kinds of spatial stochastic structures. More versatile than noise, its genericity offers improved texture authoring possibilities compared to by–example texture synthesis

    A Reconciled Estimate of Ice-Sheet Mass Balance

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    We combined an ensemble of satellite altimetry, interferometry, and gravimetry data sets using common geographical regions, time intervals, and models of surface mass balance and glacial isostatic adjustment to estimate the mass balance of Earth's polar ice sheets. We find that there is good agreement between different satellite methods-especially in Greenland and West Antarctica-and that combining satellite data sets leads to greater certainty. Between 1992 and 2011, the ice sheets of Greenland, East Antarctica, West Antarctica, and the Antarctic Peninsula changed in mass by -142 plus or minus 49, +14 plus or minus 43, -65 plus or minus 26, and -20 plus or minus 14 gigatonnes year(sup 1), respectively. Since 1992, the polar ice sheets have contributed, on average, 0.59 plus or minus 0.20 millimeter year(sup 1) to the rate of global sea-level rise

    The Changing Landscape for Stroke\ua0Prevention in AF: Findings From the GLORIA-AF Registry Phase 2

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    Background GLORIA-AF (Global Registry on Long-Term Oral Antithrombotic Treatment in Patients with Atrial Fibrillation) is a prospective, global registry program describing antithrombotic treatment patterns in patients with newly diagnosed nonvalvular atrial fibrillation at risk of stroke. Phase 2 began when dabigatran, the first non\u2013vitamin K antagonist oral anticoagulant (NOAC), became available. Objectives This study sought to describe phase 2 baseline data and compare these with the pre-NOAC era collected during phase 1. Methods During phase 2, 15,641 consenting patients were enrolled (November 2011 to December 2014); 15,092 were eligible. This pre-specified cross-sectional analysis describes eligible patients\u2019 baseline characteristics. Atrial fibrillation disease characteristics, medical outcomes, and concomitant diseases and medications were collected. Data were analyzed using descriptive statistics. Results Of the total patients, 45.5% were female; median age was 71 (interquartile range: 64, 78) years. Patients were from Europe (47.1%), North America (22.5%), Asia (20.3%), Latin America (6.0%), and the Middle East/Africa (4.0%). Most had high stroke risk (CHA2DS2-VASc [Congestive heart failure, Hypertension, Age  6575 years, Diabetes mellitus, previous Stroke, Vascular disease, Age 65 to 74 years, Sex category] score  652; 86.1%); 13.9% had moderate risk (CHA2DS2-VASc = 1). Overall, 79.9% received oral anticoagulants, of whom 47.6% received NOAC and 32.3% vitamin K antagonists (VKA); 12.1% received antiplatelet agents; 7.8% received no antithrombotic treatment. For comparison, the proportion of phase 1 patients (of N = 1,063 all eligible) prescribed VKA was 32.8%, acetylsalicylic acid 41.7%, and no therapy 20.2%. In Europe in phase 2, treatment with NOAC was more common than VKA (52.3% and 37.8%, respectively); 6.0% of patients received antiplatelet treatment; and 3.8% received no antithrombotic treatment. In North America, 52.1%, 26.2%, and 14.0% of patients received NOAC, VKA, and antiplatelet drugs, respectively; 7.5% received no antithrombotic treatment. NOAC use was less common in Asia (27.7%), where 27.5% of patients received VKA, 25.0% antiplatelet drugs, and 19.8% no antithrombotic treatment. Conclusions The baseline data from GLORIA-AF phase 2 demonstrate that in newly diagnosed nonvalvular atrial fibrillation patients, NOAC have been highly adopted into practice, becoming more frequently prescribed than VKA in Europe and North America. Worldwide, however, a large proportion of patients remain undertreated, particularly in Asia and North America. (Global Registry on Long-Term Oral Antithrombotic Treatment in Patients With Atrial Fibrillation [GLORIA-AF]; NCT01468701
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